The research by John Velez shows the potential effects of receiving positive feedback from playing video games after receiving a negative test score on an exam.
The Pokémon Go craze that spurred millions of people to collect virtual monsters via a smart phone app might have also had a health benefit by encouraging people to get up and walk.
America’s president isn’t the only one considering the possibility of rigged elections. Vanderbilt University’s Yevgeniy Vorobeychik, assistant professor of computer science and computer engineering, spent much of last year researching how and why someone would want to tamper with an election and then developing an algorithm to protect against those efforts.
Problem gambling among credit counseling clients is the focus of a $34,500 seed grant awarded to the School of Social Work and Guidewell Financial Solutions.
Finding information about videogames can now be a game in itself, thanks to researchers at UC Santa Cruz. They created GameSpace, a playable visualization of 16,000 videogames grouped according to common features and displayed in 3-dimensional space like a vast galaxy of games available for exploration.
A team of game theorists has devised a “Catch-Up Rule” that is designed to make sports such as volleyball, badminton, and squash more competitive—and more thrilling for spectators.
Authors who create elaborate fantasy worlds often provide maps to guide readers through these imaginary lands. Texas A&M University’s Cushing Memorial Library and Archives invites visitors to explore fantasy maps with the new exhibit, Worlds Imagined: The Maps of Imaginary Places Collection.
Critics have questioned the effectiveness of video game ratings, but new Iowa State University research finds children spend less time playing violent video games when their parents use the rating system to guide purchases and set rules for video game play.
Using a novel approach for computing real-time game strategy, engineers have developed an artificial Ms. Pac-Man player that chomps the existing high score for computerized play.
Teenagers who play video games for more than four hours a day suffer from symptoms of depression, but frequent use of social media and instant messaging may mitigate symptoms of game addiction in these teens, new Johns Hopkins Bloomberg School of Public Health-led research suggests.
Research has shown that internet addicts do not always feel guilty about their usage, and in many cases, they do not even perceive their usage as problematic. A new model developed by researchers at Binghamton University, State University of New York could help addicts realize that their usage is a problem and reduce it.
Most people think of “hacking” as a computer security issue. But, to the members of the Rensselaer Polytechnic Institute student hackathon organization, dubbed “HackRPI,” it simply means using technology to develop or create something that’s never been used before, which for students is part of the excitement and challenge. Plans are underway to host the third annual 24-hour “hackathon” event on the Rensselaer campus Nov.12-13.
UC Santa Cruz will begin offering graduate degrees in computational media, the first comprehensive degrees available at a U.S. university in this rapidly growing and deeply interdisciplinary field. The Department of Computational Media is accepting applications now for the M.S. and Ph.D. programs to begin in fall 2017.
A robotic arm and a virtual game were essential tools in a new study from researchers at Johns Hopkins Medicine. The study results suggest that while training doesn't change neurological repair in chronic stroke patients, it can indeed help such patients learn new motor skills and achieve more independence in their daily lives.
Researchers behind a new online game are inviting members of the public to look under a virtual microscope and contribute directly to Alzheimer’s disease research at Cornell University.
If he had to do it all over again, would Trudeau give the same weight to gender parity, ethnic diversity and experience in office? Or, knowing what he knows now, would he shuffle the deck differently? Would you? A new card game allows the PM — and people playing at home — to do just that.
Computation is stuck in a rut. The integrated circuits that powered the past 50 years of technological revolution are reaching their physical limits. This predicament has computer scientists scrambling for new ideas. Researchers from Sandia National Laboratories will present three papers at the IEEE International Conference on Rebooting Computing held Oct. 17-19, highlighting the breadth of potential non-traditional neural computing applications.
Interested in birding or wildlife photography? Enjoy playing Pokemon Go and catching imaginary creatures? If so, you may simply be expressing your inner hunter. So says a new study from Vladimir Dinets, a University of Tennessee, Knoxville, research assistant professor of psychology.
Human factors researchers developed the Game User Experience Satisfaction Scale (GUESS), a psychometrically validated instrument that measures satisfaction on key factors such as playability, narratives, creative freedom, social connectivity, and visual aesthetics.
Research from Indiana University published in the journal Frontiers in Psychology has found that structured block-building games improve spatial abilities in children to a greater degree than board games.
It’s taking over headlines around the world – people being injured playing Pokémon Go, a location-based augmented reality game. Conrad Earnest, a research scientist at Texas A&M University’s Exercise and Sport Nutrition Lab, says much of the danger in playing the game is similar to the hazards of texting, a subject he has studied in the past.
Cal State LA has created a Pokémon GO campus health walk, leveraging the wildly popular augmented reality game to promote physical fitness and well-being among students and employees.
At a time when the video game industry has come under scrutiny for its low level of female employment and how women are depicted in its products, a new Indiana University study finds that sexualization of female primary game characters actually may be less than before.
Real-life positive health consequences of playing Pokémon Go—a new GPS-based augmented reality game—are happening across the nation. According to Matt Hoffman, DNP, clinical assistant professor at the Texas A&M College of Nursing, this quest to “catch ‘em all” is great news for public health.
University of Chicago economists find discounts tied to buying large quantities of virtual goods have little impact on profitability and do not increase the number of customers making purchases. The study comes from a field experiment of more than 14 million players of mobile games by King Digital Entertainment, maker of Candy Crush Saga.
Games are usually more fun when you play with other people, but if you’re playing an educational game, interacting with other players may help you learn more, according to Cornell University research.
Using a language-learning game called “Crystallize,” created by Cornell computer science faculty and students, researchers found that when players are required to work together they learn more words – and enjoy the game more.
A UC Davis researcher has created a video game for children who experience cognitive impairments from genetic disorders with the hope that that it will improve their ability to mentally process information about space and time.
Verso Books has published the latest book by Pacific University Politics & Government professor Jules Boykoff, a critically acclaimed scholar in the areas of international sport and its social implications.Now available in bookstores and online, Power Games: A Political History of the Olympics chronicles the modern games, their checkered political history and corresponding impact on both a global and local scale.
Depressed Moms Not ‘in Sync’ with Their Kids, Children with ADHD Sleep Both Poorly and Less, Yeast Infection Linked to Mental Illness, and more in the Mental Health News Source
The team studied a group of children and teens ages 10 to 17 who were in lifestyle management programs – either for weight management or lipid disorders. The study looked at whether the videogame habits of the group had an impact on sleep habits, obesity and cardio-metabolic health.
Using a serious video game, Squires Quest! II: Saving the Kingdom of Fivealot, researchers from the United States Department of Agriculture / Agricultural Research Service Children's Nutrition Research Center at Baylor College of Medicine and Texas Children’s Hospital evaluated how creating implementation intentions (i.e., specific plans) within the goal-setting component in the game helped fourth and fifth grade students improve fruit and vegetable intake at specific meals.
New research challenges the belief that touchscreens are worse input devices because they lack physical buttons. The reason is that key press timing in touchscreen input is unpredictable. When timing is made more predictable, performance improves.
Gaming and space technology research at the University of Saskatchewan (U of S) will soon receive a $3.3 million boost to help train the next wave of innovators for these multibillion dollar industries courtesy the Natural Sciences and Engineering Research Council of Canada.
Young male gamers who strongly identify with male characters in sexist, violent video games show less empathy than others toward female violence victims, a new study found.