Award-winning researcher and expert on economics and market structure Albert “Pete” Kyle says “don’t confuse luck for skill,” amid advice for 'Animal Crossing' fans who want to play the stock market.
A recently published study in Strategic Management Journal examines two strategic behaviors behind media outlets publishing reviews for blockbuster movies and videogames.
A recent reanalysis published in the journal Perspectives on Psychological Science finds no clear link between video game violence and aggression in children.
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
An international team used PNNL microscopy to answer questions about how uranium dioxide—used in nuclear power plants—might behave in long-term storage.
A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.
A new agreement will formalize a long-standing relationship between two pivotal players in the Capital Region gaming industry: the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute and Vicarious Visions, the prominent game development company.
As casinos in Las Vegas enter the second month of reopening since the COVID-19 pandemic took hold, UNLV gaming researchers say they can draw upon insights from industry collaborators in Sweden, a country that took a more open approach to the crisis compared to other governments.
Polycraft World, a modification of the video game Minecraft, was developed by University of Texas at Dallas researchers to teach chemistry and engineering. Now the game that allows players to build virtual worlds is serving as the foundation for federal research to develop smarter artificial intelligence (AI) technology.
UT Dallas researchers received a grant from the Defense Advanced Research Projects Agency (DARPA) to use Polycraft World to simulate dynamic and unexpected events that can be used to train AI systems — computer systems that emulate human cognition — to adapt to the unpredictable. The simulated scenarios could include changing weather or unfamiliar terrain. In response to the COVID-19 pandemic, researchers have added the threat of an infectious disease outbreak.
Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions.
As the burgeoning esports industry continues to explode, it opens new professional opportunities for graduates—from business and marketing to video production. Embracing this, the CSU has begun incorporating esports into student life and academics.
Playing video games is not a problem for most teens, but those who develop symptoms of Gaming Disorder are more anxious, aggressive, depressed and shy, according to a new longitudinal study. Those symptoms increase as teens become adults.
For the first time ever, GameFest – the long-running annual games festival organized by the Games and Simulation Arts and Sciences (GSAS) program in the School of Humanities, Arts, and Social Sciences at Rensselaer Polytechnic Institute – will be fully remote in 2020.
Combatting the COVID-19 crisis will require researchers to tackle the problem with a range of strategies and tools — and that includes gaming.
Faculty and students in the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute are developing a number of creative responses to the ongoing pandemic, and they are encouraging others doing the same.
The University of Utah's nationally ranked video game development program, Entertainment Arts & Engineering, will hold its own graduation ceremony for 2020 seniors - in an online video game they created.
Using a free computer game called Foldit, researchers are enlisting the help of citizen scientists to design drugs that could stop the novel coronavirus from infecting human cells.
Without ever needing to step outside of a classroom, a college dorm room, or a quiet nook in a library, civil engineering students can now transport themselves into the field where they must take measurements, make observations, and understand the impact of the environment on their designs, and their designs on the environment.
This unique pedagogical approach is being made possible by an immersive mixed reality experience developed through a collaborative effort by researchers at Rensselaer Polytechnic Institute, Northeastern University, and Olin College. Now, with the support of a $2.5 million multi-institution grant from the National Science Foundation, it will be implemented at dozens of universities across the nation.
Making sense of all the research and debate over media’s risks and benefits can be overwhelming for many parents trying to decide what’s best for their child. That’s why Iowa State researchers wrote a book to present the research in a way that helps parents make informed decisions.
Irvine, Calif., Feb. 13, 2020 — Popular gaming personality Pokimane has donated $50,000 to the University of California, Irvine for student scholarships in its esports program. An initial $25,000 gift this year will be combined with the remaining $25,000 in 2021 to create an endowment that will fund tuition and fees for gamers selected by UCI Esports.
Time spent playing video games is often seen as time stolen from physical activities. Research has shown that exercise has many physical and cognitive benefits.
Eighty-six percent of parents agree that teens spend too much time gaming, but many may be mistaken about the extent of their own child’s video game habits, a new national poll suggests.
University professors from New York and California designed and developed three digital games – available online and in the iOS and Google Play app stores – to help its users’ brains work more efficiently. While some digital games falsely claim to improve cognitive skills, these three games have actually proven to. Evidenced through a series of research studies, these games can help users boost memory, inhibition, and cognitive flexibility.
Head and neck injuries incurred while driving or walking with a cellphone are on the rise – and correlates with the launch of the iPhone in 2007 and release of Pokémon Go in 2016, a Rutgers study found.
Whether we decide to take out that insurance policy, buy Bitcoin, or switch jobs, many economic decisions boil down to a fundamental gamble about how to maximize our wealth over time. How we understand these decisions is the subject of a new perspective piece in Nature Physics that aims to correct a foundational mistake in economic theory.
Video games have become more than just entertainment and become teaching tools in medicine. That's why University of Chicago Medicine cardiologist Atman Shah, MD, has been working as a physician adviser with a Chicago technology startup to create video games for doctors.
Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.
Trash talking has a long and colorful history of flustering game opponents, and now researchers at Carnegie Mellon University have demonstrated that discouraging words can be perturbing even when uttered by a robot.
Virtual reality (VR) could become the next big thing to complement sports training as new research from the University of South Australia shows how it can significantly improve players’ real-world sports skills.
Halloween can be a fun holiday for the whole family! The American Fitness® Index offers these safety tips to keep trick-or-treaters and party goers safe!
Tech industry leader Intel announced today that it will partner with UNLV and Caesars Entertainment on Black Fire Innovation, a research and technology hub opening soon at UNLV's Harry Reid Research & Tech Park where hospitality concepts will be created and tested in a 43,000-square-foot replica integrated resort. Intel will provide technology and computing resources, and the company will offer research and internship opportunities for students and partners at the Black Fire Innovation facility.
The partnership between UK and Gen.G will develop wholly new pathways for student recruitment, classroom and internship opportunities; research avenues for scholars across a variety of colleges; and professional development for alumni.
NUS researchers have developed a novel bodysuit and mixed virtual reality game that simultaneously engages a player's senses of sight, hearing, touch and smell to complete challenges. This novel technology could be used to recreate realistic scenarios for training and education purposes.
The decades-old puzzle game Tetris and the people who play it competitively have become a testbed for cognitive scientists at Rensselaer Polytechnic Institute who want to know how humans learn and gain expertise.
Head Coach and Program Director for Esports Mayson Sheehan just filled the varsity roster with 18 students for Cornell’s inaugural year. The esports team will soon compete in matches for the game Overwatch.
A new study finds that the used video game market could benefit game manufacturers because it enables buyers of new games to look forward to eventually reselling the discs.
A University of California, Irvine-led study has found that online brain game exercises can enable people in their 70s and even 80s to multitask cognitively as well as individuals 50 years their junior. This is an increasingly valuable skill, given today’s daily information onslaught, which can divide attention and be particularly taxing for older adults.
Two University of Arkansas at Little Rock students are in awe over all the support shown for their dog rescue shelter simulation game, whose $16,000 fundraising campaign on Kickstarter was reached in just over 48 hours.“We have been totally blown away by the amount of support that we’ve received for this project,” said Olivia Dunlap, one of the UA Little Rock graduate students who created “To The Rescue.
Most game theory models don’t reflect the relentlessly random timing of the real world. In a new paper, two economists and a physicist model what happens when players receive information or act at random times, which could make a big difference in decision-making.