Feature Channels: Gaming

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Released: 9-Nov-2020 11:30 AM EST
What Gamers Should Know About Playing with Stocks
University of Maryland, Robert H. Smith School of Business

Award-winning researcher and expert on economics and market structure Albert “Pete” Kyle says “don’t confuse luck for skill,” amid advice for 'Animal Crossing' fans who want to play the stock market.

   
Released: 21-Oct-2020 10:05 AM EDT
Game-based learning platform will make education accessible to refugees
Wichita State University

A team of Wichita State University researchers is working on making education more accessible to refugee learners.

Released: 12-Oct-2020 8:15 AM EDT
Study Examines Media Outlets’ Strategic Maneuvering Behind Movie, Videogame Reviews
University of Maryland, Robert H. Smith School of Business

A recently published study in Strategic Management Journal examines two strategic behaviors behind media outlets publishing reviews for blockbuster movies and videogames.

   
Released: 29-Sep-2020 1:40 PM EDT
Violent Video Games and Aggression: The Connection Is Dubious, at Best
Association for Psychological Science

A recent reanalysis published in the journal Perspectives on Psychological Science finds no clear link between video game violence and aggression in children.

Released: 21-Sep-2020 11:05 AM EDT
Harrisburg University Esports Team gets the Hollywood treatment
Harrisburg University of Science and Technology

A documentary airing on Amazon Prime, Apple TV and Google Play focuses on Harrisburg University championships in esports.

Released: 9-Sep-2020 9:55 AM EDT
As Collegiate Esports Become More Professional, Women Are Being Left Out
North Carolina State University

A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.

Released: 4-Sep-2020 12:55 PM EDT
Exploring Oxidative Pathways in Nuclear Fuel
Pacific Northwest National Laboratory

An international team used PNNL microscopy to answer questions about how uranium dioxide—used in nuclear power plants—might behave in long-term storage.

Released: 4-Sep-2020 12:55 PM EDT
Battery-free Game Boy runs forever
Northwestern University

Researchers develop first-ever battery-free, energy-harvesting, interactive device

Released: 20-Aug-2020 8:15 AM EDT
NUS researchers develop smart gaming glove that puts control in your hands
National University of Singapore (NUS)

A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.

Released: 12-Aug-2020 12:20 PM EDT
Partnership With Vicarious Visions To Boost Gaming Education and Events at Rensselaer
Rensselaer Polytechnic Institute (RPI)

A new agreement will formalize a long-standing relationship between two pivotal players in the Capital Region gaming industry: the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute and Vicarious Visions, the prominent game development company.

Released: 14-Jul-2020 12:50 PM EDT
Links between video games and gambling run deeper than previously thought, study reveals
University of York

A range of video game practices have potentially dangerous links to problem gambling, a study has revealed.

Released: 13-Jul-2020 3:40 PM EDT
Key Insights from Swedish Casino that Remained Open During COVID-19
University of Nevada, Las Vegas (UNLV)

As casinos in Las Vegas enter the second month of reopening since the COVID-19 pandemic took hold, UNLV gaming researchers say they can draw upon insights from industry collaborators in Sweden, a country that took a more open approach to the crisis compared to other governments.

Released: 13-Jul-2020 11:25 AM EDT
How a Minecraft Mod is Helping Build Smarter AI
University of Texas at Dallas

Polycraft World, a modification of the video game Minecraft, was developed by University of Texas at Dallas researchers to teach chemistry and engineering. Now the game that allows players to build virtual worlds is serving as the foundation for federal research to develop smarter artificial intelligence (AI) technology. UT Dallas researchers received a grant from the Defense Advanced Research Projects Agency (DARPA) to use Polycraft World to simulate dynamic and unexpected events that can be used to train AI systems — computer systems that emulate human cognition — to adapt to the unpredictable. The simulated scenarios could include changing weather or unfamiliar terrain. In response to the COVID-19 pandemic, researchers have added the threat of an infectious disease outbreak.

Released: 23-Jun-2020 1:05 PM EDT
Getting real with immersive sword fights
University of Bath

Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions.

28-May-2020 9:00 AM EDT
Playing Video Games Linked with Unhealthy Behaviors for College Men
American Society for Nutrition (ASN)

Results from a new study suggest that college men who play video games tend to exercise less and have poorer eating habits compared to non-gamers.

Released: 27-May-2020 4:45 PM EDT
Stepping into the Esports Field
California State University (CSU) Chancellor's Office

As the burgeoning esports industry continues to explode, it opens new professional opportunities for graduates—from business and marketing to video production. Embracing this, the CSU has begun incorporating esports into student life and academics.

Released: 13-May-2020 12:30 PM EDT
Risk of gaming addiction increases for small, but significant number as teens become adults
Iowa State University

Playing video games is not a problem for most teens, but those who develop symptoms of Gaming Disorder are more anxious, aggressive, depressed and shy, according to a new longitudinal study. Those symptoms increase as teens become adults.

Released: 5-May-2020 11:05 AM EDT
GameFest 2020 To Be Held Virtually on May 9
Rensselaer Polytechnic Institute (RPI)

For the first time ever, GameFest – the long-running annual games festival organized by the Games and Simulation Arts and Sciences (GSAS) program in the School of Humanities, Arts, and Social Sciences at Rensselaer Polytechnic Institute – will be fully remote in 2020.

Released: 1-May-2020 2:05 PM EDT
Digital Game Development Center To Support Projects That Address COVID-19 Crisis
Rensselaer Polytechnic Institute (RPI)

Combatting the COVID-19 crisis will require researchers to tackle the problem with a range of strategies and tools — and that includes gaming. Faculty and students in the Games and Simulation Arts and Sciences (GSAS) program at Rensselaer Polytechnic Institute are developing a number of creative responses to the ongoing pandemic, and they are encouraging others doing the same.

Released: 30-Apr-2020 8:25 AM EDT
Graduating in game
University of Utah

The University of Utah's nationally ranked video game development program, Entertainment Arts & Engineering, will hold its own graduation ceremony for 2020 seniors - in an online video game they created.

Released: 27-Mar-2020 9:00 AM EDT
Citizen Scientists Are Helping Researchers Design New Drugs to Combat COVID-19
Howard Hughes Medical Institute (HHMI)

Using a free computer game called Foldit, researchers are enlisting the help of citizen scientists to design drugs that could stop the novel coronavirus from infecting human cells.

   
Released: 11-Mar-2020 9:55 AM EDT
Immersive Civil Engineering Game to Be Used Across the Country
Rensselaer Polytechnic Institute (RPI)

Without ever needing to step outside of a classroom, a college dorm room, or a quiet nook in a library, civil engineering students can now transport themselves into the field where they must take measurements, make observations, and understand the impact of the environment on their designs, and their designs on the environment. This unique pedagogical approach is being made possible by an immersive mixed reality experience developed through a collaborative effort by researchers at Rensselaer Polytechnic Institute, Northeastern University, and Olin College. Now, with the support of a $2.5 million multi-institution grant from the National Science Foundation, it will be implemented at dozens of universities across the nation.

Released: 24-Feb-2020 9:40 AM EST
Book tackles questions parents have about media violence
Iowa State University

Making sense of all the research and debate over media’s risks and benefits can be overwhelming for many parents trying to decide what’s best for their child. That’s why Iowa State researchers wrote a book to present the research in a way that helps parents make informed decisions.

Released: 21-Feb-2020 2:55 PM EST
Cornell expands esports program with League of Legends
Cornell College

Cornell College’s esports program is expanding into a new esport following a successful first semester competing in Overwatch.

Released: 13-Feb-2020 3:40 PM EST
UCI Esports receives $50,000 gift from top video game streamer Pokimane
University of California, Irvine

Irvine, Calif., Feb. 13, 2020 — Popular gaming personality Pokimane has donated $50,000 to the University of California, Irvine for student scholarships in its esports program. An initial $25,000 gift this year will be combined with the remaining $25,000 in 2021 to create an endowment that will fund tuition and fees for gamers selected by UCI Esports.

Released: 31-Jan-2020 12:50 PM EST
Can Exercise Improve Video Game Performance?
McGill University

Time spent playing video games is often seen as time stolen from physical activities. Research has shown that exercise has many physical and cognitive benefits.

   
14-Jan-2020 3:55 PM EST
Nearly 9 in 10 parents say teens spend too much time gaming but many mistaken about child’s video game behavior
Michigan Medicine - University of Michigan

Eighty-six percent of parents agree that teens spend too much time gaming, but many may be mistaken about the extent of their own child’s video game habits, a new national poll suggests.

Released: 17-Jan-2020 12:25 AM EST
Professors Create Free Research-Backed Games to Train Your Brain
New York University

University professors from New York and California designed and developed three digital games – available online and in the iOS and Google Play app stores – to help its users’ brains work more efficiently. While some digital games falsely claim to improve cognitive skills, these three games have actually proven to. Evidenced through a series of research studies, these games can help users boost memory, inhibition, and cognitive flexibility.

Released: 5-Dec-2019 3:15 PM EST
Cellphone Distraction Linked to Increase in Head Injuries
Rutgers University-New Brunswick

Head and neck injuries incurred while driving or walking with a cellphone are on the rise – and correlates with the launch of the iPhone in 2007 and release of Pokémon Go in 2016, a Rutgers study found.

28-Nov-2019 11:00 AM EST
This ‘Fix’ for Economic Theory Changes Everything From Gambles to Inequality to Ponzi Schemes
Santa Fe Institute

Whether we decide to take out that insurance policy, buy Bitcoin, or switch jobs, many economic decisions boil down to a fundamental gamble about how to maximize our wealth over time. How we understand these decisions is the subject of a new perspective piece in Nature Physics that aims to correct a foundational mistake in economic theory.

   
Released: 25-Nov-2019 3:30 PM EST
Video games take cardiology training to the next level
University of Chicago Medical Center

Video games have become more than just entertainment and become teaching tools in medicine. That's why University of Chicago Medicine cardiologist Atman Shah, MD, has been working as a physician adviser with a Chicago technology startup to create video games for doctors.

Released: 22-Nov-2019 10:20 AM EST
Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors
North Carolina State University

Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.

Released: 19-Nov-2019 11:05 AM EST
Trash talk hurts, even when it comes from a robot
Carnegie Institution for Science

Trash talking has a long and colorful history of flustering game opponents, and now researchers at Carnegie Mellon University have demonstrated that discouraging words can be perturbing even when uttered by a robot.

   
Released: 11-Nov-2019 10:05 PM EST
Game on, Ping-Pong:
University of South Australia

Virtual reality (VR) could become the next big thing to complement sports training as new research from the University of South Australia shows how it can significantly improve players’ real-world sports skills.

Released: 5-Nov-2019 10:05 AM EST
Online Gamers Provide Real-World Lessons in Critical Teamwork
Rensselaer Polytechnic Institute (RPI)

Recent work by researchers at Rensselaer Polytechnic Institute is demonstrating how data from online games can help provide meaningful insights.

Released: 30-Oct-2019 4:45 PM EDT
Trick or Treat Safely with Tips from the American Fitness Index®
American College of Sports Medicine (ACSM)

Halloween can be a fun holiday for the whole family! The American Fitness® Index offers these safety tips to keep trick-or-treaters and party goers safe!

   
Released: 29-Oct-2019 1:35 PM EDT
Black Fire Innovation Confirms Collaboration with Intel to Advance Hospitality Customer Experience
University of Nevada, Las Vegas (UNLV)

Tech industry leader Intel announced today that it will partner with UNLV and Caesars Entertainment on Black Fire Innovation, a research and technology hub opening soon at UNLV's Harry Reid Research & Tech Park where hospitality concepts will be created and tested in a 43,000-square-foot replica integrated resort. Intel will provide technology and computing resources, and the company will offer research and internship opportunities for students and partners at the Black Fire Innovation facility.

Released: 21-Oct-2019 6:05 PM EDT
University of Kentucky Partners With Gen.G to Build Community Through Games
University of Kentucky

The partnership between UK and Gen.G will develop wholly new pathways for student recruitment, classroom and internship opportunities; research avenues for scholars across a variety of colleges; and professional development for alumni.

   
Released: 14-Oct-2019 5:05 AM EDT
NUS team creates ‘The Lost Foxfire’ - an interactive, multisensory VR game that achieves remarkable realism
National University of Singapore (NUS)

NUS researchers have developed a novel bodysuit and mixed virtual reality game that simultaneously engages a player's senses of sight, hearing, touch and smell to complete challenges. This novel technology could be used to recreate realistic scenarios for training and education purposes.

   
Released: 7-Oct-2019 10:25 AM EDT
Tetris Gameplay Reveals Complex Cognitive Skills
National Academy of Sciences (NAS)

The decades-old puzzle game Tetris and the people who play it competitively have become a testbed for cognitive scientists at Rensselaer Polytechnic Institute who want to know how humans learn and gain expertise.

Released: 11-Sep-2019 1:30 PM EDT
Cornell College scores big with new esports program
Cornell College

Head Coach and Program Director for Esports Mayson Sheehan just filled the varsity roster with 18 students for Cornell’s inaugural year. The esports team will soon compete in matches for the game Overwatch.

Released: 27-Aug-2019 1:05 PM EDT
Video Game Producers See Threat – But Should See Boon – in Resale Market, Study Says
Johns Hopkins University Carey Business School

A new study finds that the used video game market could benefit game manufacturers because it enables buyers of new games to look forward to eventually reselling the discs.

Released: 19-Aug-2019 3:40 PM EDT
Online Brain Games Can Extend in-Game ‘Cognitive Youth’ Into Old Age, UCI-Led Study Finds
University of California, Irvine

A University of California, Irvine-led study has found that online brain game exercises can enable people in their 70s and even 80s to multitask cognitively as well as individuals 50 years their junior. This is an increasingly valuable skill, given today’s daily information onslaught, which can divide attention and be particularly taxing for older adults.

Released: 19-Aug-2019 1:30 PM EDT
‘To the Rescue’ Game Designers Break Fundraising Goal in Just Two Days
University of Arkansas at Little Rock

Two University of Arkansas at Little Rock students are in awe over all the support shown for their dog rescue shelter simulation game, whose $16,000 fundraising campaign on Kickstarter was reached in just over 48 hours.“We have been totally blown away by the amount of support that we’ve received for this project,” said Olivia Dunlap, one of the UA Little Rock graduate students who created “To The Rescue.

Released: 24-Jul-2019 11:05 AM EDT
How random tweaks in timing can lead to new game theory strategies
Santa Fe Institute

Most game theory models don’t reflect the relentlessly random timing of the real world. In a new paper, two economists and a physicist model what happens when players receive information or act at random times, which could make a big difference in decision-making.

   


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