A new University at Buffalo-led study suggests that the moral response produced by the initial exposure to a video game decreases as experience with the game develops.
UC Irvine is launching an official e-sports initiative this fall, the first of its kind at a public research university. A state-of-the-art arena equipped with high-end gaming PCs, a stage for League of Legends competitions and a live webcasting studio will be constructed at the Student Center, and as many as 10 academic scholarships will be offered to students on the team.
Among individuals already thinking about suicide, those who play action video games may be significantly more capable of attempting it than those who play other video game categories, according to a new study from Texas Tech University.
While many women gamers can shrug off much of the name-calling and abuse they receive while playing online video games, sexual harassment sticks with them even when they’re offline.
Xbox Kinects could be used in the future to assess the health of patients with conditions such as cystic fibrosis.
Normally found in the hands of gamers rather than medics the Microsoft sensors could be used to assess the respiratory function of patients.
The Entertainment Arts & Engineering (EAE) program at the University of Utah is the No. 1 undergraduate school for studying game design, according to the Princeton Review, which released the rankings today. The EAE graduate program is ranked No. 3.
Speeding Recovery From Cyber-Induced Blackouts, Teaching with 'Big Data', Security Breach in 3-D Printing Process, and more in the Newswise Cybersecurity News Source.
What if video games had no score? No set goal? No adversary (or “boss,” in gamer terms) to defeat? Such games exist, and Dr. Timothy Stock of Salisbury University’s Philosophy Department is bringing them to the forefront in a new experimental course taught through SU’s Bellavance Honors Program.
The two University of Kentucky linguists created ancient languages of more than 40,000 words with established grammar, syntax and structure to breath life into the recently released video game Far Cry Primal, by Ubisoft. The professors say the game and its languages are important to the academic world because 1) it's the first time Proto-Indo-European has been used as a living language since it was spoken thousands of year ago and 2) it's the first time any video game creator included a constructed, prehistoric language in the game.
Motion-controlled video games, such as those played on the Wii, may help boost skills when players compete in the real world, according to a team of researchers.
The University of Utah’s No.1- ranked video game program, Entertainment Arts & Engineering (EAE), and the David Eccles School of Business announce the creation of the nation’s first dual master’s degree combining a Master of Business Administration with a Master in EAE in game development. This unique degree for graduate students is designed to prepare them for all facets of the growing $91 billion video game industry, from designing and producing games to publishing them in a competitive market.
Computer scientists and statisticians at Colorado State University are turning disease outbreak planning exercises into a game. They’re creating powerful new software that can predict, simulate and analyze a major disease outbreak – all in the form of an intuitive, multiplayer game.
What spurs creativity? A Columbia sociologist studied the teams behind 12,422 video games released worldwide from 1979, when the gaming industry started, to 2009, and found the most innovative teams were built around diverse experiences and knowledge.
The dark, cold days of winter offer a great time for family or friends to bond over board games, which provide surprising benefits beyond the activity itself, according to Kansas State University's Elizabeth Brunscheen-Cartagena.
You have a new video game and have spent weeks trying to defend yourself against your arch enemy. You finally found his weakness and how to stop him, and are joyfully exacting revenge. But one day you play and that game plan doesn’t work anymore. So what happened?
Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some of the changes are predicted to help game players respond to new information. Other changes are associated with distractibility and poor impulse control. The new findings, a collaborative effort between the University of Utah School of Medicine, and Chung-Ang University in South Korea, were published online in Addiction Biology on Dec. 21, 2015.
Playing three-dimensional video games – besides being lots of fun – can boost the formation of memories, according to University of California, Irvine neurobiologists. Along with adding to the trove of research that shows these games can improve eye-hand coordination and reaction time, this finding shows the potential for novel virtual approaches to helping people who lose memory as they age or suffer from dementia.
Parents who are anxious and emotional can impact their children's violent video game play, according to new research from Iowa State University. Warm and restrictive parents successfully limited children’s play. However, anxious parents had the opposite effect.
Video games are not adequately rated for tobacco content, according to a new UC San Francisco study that found video gamers are being widely exposed to tobacco imagery.
Violent video game play is linked to increased aggression in players but insufficient evidence exists about whether the link extends to criminal violence or delinquency, according to a new American Psychological Association task force report.
With the advent of video games, a frequently asked question has been whether we get as engrossed in them emotionally as we do when we see a scary movie. The answer is yes and in new ways, according to new research by faculty in Indiana University's Media School.
The Academic Physician Precision Challenge is a fun, interactive game to raise awareness of academic medicine. Users test their knowledge of anatomy by placing 11 organs in the correct spot. Correct answers unlock medical advancement or discovery factoids and all players are ranked from surgeon to high school biology student at the end of the game..
From the adventures of Lara Croft in Tomb Raider to the apocalyptic drama of Fallout - new research from the University of Warwick has revealed the secret to how some of the world’s most iconic video games were created.
There's a new game for serious gamers to explore on the Defense Advanced Research Projects Agency (DARPA) Verigames site (https://verigames.com/). Ghost Map Hyperspace, developed by Raytheon BBN Technologies, is the newest addition to a series of games being developed under DARPA sponsorship that empower gamers to do the work of software verification experts simply by playing games.
In Monster Proof, a new browser-based puzzle game from voidALPHA, players assume the role of a newly crowned ruler of a vast country in a fantasy setting. To win, they use problem-solving skills to answer illustrated mathematical questions. As each level is solved, the game crowd sources the software security process of formal verification.
A decoded message from a distant galaxy provided the plans for a Quantum Mechanical 3D printer in Left Brain Games’ puzzle shooter, Dynamakr. Players feed patterns into the machine to create designs for new devices never seen before on Earth—devices so advanced, they’re like magic. Game play allows non-experts to participate in improving software security in Phase 2 of DARPA’s Verigames project.
Trending news releases with the most views in a single day. Topics include: swelling magnets; using genetics to fight dengue fever; cybersecurity; Hubble finds 'Nasty' star; ventilation and patient survival; food security; gamification in business; and cancer research on implants to improve glioma treatment.
Every March, students at Missouri University of Science and Technology wield wooden walking sticks called shillelaghs to rid the campus of rubber snakes in honor of how, according to legend, St. Patrick drove the snakes from Ireland centuries ago. This year students, alumni and other visitors to the university’s website will be able to join in on the fun.
A new report from the A-GAMES project, a collaboration between New York University and the University of Michigan, examines how teachers are using digital games in their classrooms to monitor student learning and provide ongoing feedback.
Dr. Rolf Wigand's article, “The Dynamics of Shared Leadership: Building Trust and Enhancing Performance,” was published as the lead story in volume 99, issue 5 of the Journal of Applied Psychology. The article’s publication is a direct result of Dr. Wigand’s $400,000 National Science Foundation’s research grant, which supported the study of a virtual organization using data collected from a massively-multiplayer online game (MMOG).
Scientists have created video games that add an important element of fun to the repetitive training needed to improve vision in people – including adults – with a lazy eye and poor depth perception.
A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.
Sleep apnea may affect your ability to form new spatial memories, such as remembering where you parked your car, new research led by NYU Langone Medical Center sleep specialists suggests.
The study, published online Oct. 29 in Journal of Neuroscience, demonstrates through the playing of a specific video game that disruption of rapid eye movement (REM) sleep as a consequence of sleep apnea impairs spatial memory in humans even when other sleep stages are intact.
The 3-D world of the popular “Minecraft” video game just became more entertaining, perilous and educational, thanks to a comprehensive code modification kit, “Polycraft World,” created by UT Dallas professors, students and alumni.
Majorities of media researchers, parents and pediatricians agree that exposure to violent media can increase aggression in children, according to a new national study.
A new article in the National Communication Association journal Communication and Critical/Cultural Studies examines the voice in TV advertising and its relation to visual image and gender. Do advertising voice-overs affect consumer perceptions of gender? Using quantitative and qualitative analysis, Mark Pedelty, an Associate Professor in Communication Studies at the University of Minnesota, and Morgan Kuecker test their hypotheses on these issues. Their fascinating results reveal some thought provoking insights into audio visual media gender representations.
Preadolescent youth who play violent video games for a significant amount of time each day are at greater risk for depression, according to research from The University of Texas Health Science Center at Houston (UTHealth) released Monday in Cyberpsychology, Behavior and Social Networking.
With the help of a smart tablet and Angry Birds, children can now do something typically reserved for engineers and computer scientists: program a robot to learn new skills. The Georgia Institute of Technology project is designed to serve as a rehabilitation tool and to help kids with disabilities.
New evidence suggests heinous behavior played out in a virtual environment can lead to players’ increased sensitivity toward the moral codes they violated.