New Mixed Reality Game May Help Kids Be More Active
University of GeorgiaMixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia.
Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia.
Journalists have long used newspapers, radio, television, magazines and, more recently, the internet to inform the public. But what if there’s a richer and more compelling way to share and address real world issues? University of South Australia's Dr Ben Stubbs explains how video games are being developed in journalism as a more interactive way to engage younger audiences and tell impactful stories.
Leading experts from across the world will join forces in the UK this week in a bid to confront the wide-reaching challenges and curb the devastating effects of gambling.
New research reveals gambling messages during the opening weekend of this season’s football Premier League have almost trebled since last year, putting fans including children at risk.
In a review of previous studies, a Johns Hopkins Children’s Center team concludes that some video games created as mental health interventions can be helpful – if modest – tools in improving the mental well-being of children and teens with anxiety, depression and attention-deficit/hyperactivity disorder (ADHD).
A new video game designed by the University of South Australia shows what it is like to be neurodivergent in a world that’s designed for neurotypical people.
Using games to teach complex concepts
Last weekend, Soniqs traveled to Riyadh, Saudi Arabia, to compete in the PUBG Esports World Cup. Soniqs’ PUBG team went on to win the World Championship - its 8th championship title since 2019 and second consecutive World Championship victory.
For many years, addiction research has focused on chemical dependencies like drugs and alcohol. However, new phenomena such as video game and social media addictions are not as extensively studied.
For many years, addiction research has focused on chemical dependencies like drugs and alcohol. However, new phenomena such as video game and social media addictions are not as extensively studied.
If you’re worried that your kids are wasting too much of their summer playing video games, there could be an unexpected payoff in the future. A new study by the Rutgers Education and Employment Research Center (EERC) reveals that gaming, modding, and related hobbies can form a career pathway into the high-demand IT field, especially for adolescents and teens with supportive parents.
The Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has gone on strike against 10 major companies that make video games. Video games and communications expert James Ivory answers questions about the reasons for and potential consequences of the strike, including artificial intelligence (AI).
While large language models have demonstrated remarkable capabilities in extracting data and generating connected responses, there are real questions about how these artificial intelligence (AI) models reach their answers. That’s why SMU researchers Corey Clark and Steph Buongiorno are presenting a paper at the upcoming IEEE Conference on Games.
Video game performers in Hollywood voted to go on strike against gaming companies on Thursday, putting voice acting, motion-capture work, stunts and more that appear in video games to a halt.
In a first-of-its-kind study from the University of California San Diego Rady School of Management, researchers have identified comprehensive insights into the positive and negative impacts of online gambling legalization on tax revenue and gambling behaviors in the U.S.
Free-play campaigns – or gambling money on the house – have gotten big. They are the dominant play incentive in the gaming industry, where the most money is spent to get players in the door and keep them coming back for more. But new research suggests their effectiveness may be on the decline within certain groups of players.
It’s one of the fastest growing industries globally, raking in millions for the best players and attracting a huge fanbase, but a new Australian study has revealed the dark side of professional video gaming: cyberbullying and sexual harassment.
Online video game players believe the behavior known as “smurfing” is generally wrong and toxic to the gaming community – but most admit to doing it and say some reasons make the behavior less blameworthy, new research finds. The new study suggests that debates about toxicity in gaming may sometimes be more complex and nuanced than is often acknowledged, according to the researchers.
Mental health is a growing issue for millions. In an effort to meet people where they are with accurate, useful health information, Cleveland Clinic has developed an interactive experience designed to provide users with a mental health break.
In a study that will be presented at the IEEE 2024 Conference on Games – taking place in Milan, Italy from August 5 - 8 – NYU Tandon researchers investigated whether modern natural language processing (NLP) systems could solve these language-based puzzles.