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Article ID: 697414

How Can Video Games Impact Education?

Texas A&M University

It is an $18 billion industry. At least one person in more than 60 percent of households is considered a frequent gamer. For Dr. Sam von Gillern, that is reason enough to focus on the use of video games in education.

Released:
13-Jul-2018 12:05 PM EDT
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Education

Article ID: 696811

New Study Finds Taking Breaks Boosts Team Performance

University of Southern California Viterbi School of Engineering

Want to be a good team player? Take a break. It may improve not only your own performance but the chances of your team winning overall, says a new study by a team of USC computer scientists.

Released:
28-Jun-2018 2:05 PM EDT
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Social and Behavioral Sciences

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    28-Jun-2018 4:00 AM EDT

Article ID: 696635

Gaming or gambling? Online transactions blur boundaries

University of Adelaide

In-game purchasing systems, such as ‘loot boxes’, in popular online games resemble gambling and may pose financial risks for vulnerable players, according to gambling psychology researchers at the University of Adelaide.

Released:
26-Jun-2018 5:05 AM EDT
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    27-Jun-2018 12:00 PM EDT

Article ID: 696649

Game Design Program Among Top 10 Nationwide

Rensselaer Polytechnic Institute (RPI)

ideo games represent one of the largest and fastest-growing entertainment industries in the world. Beyond games, today’s interactive technology also helps shape how young people learn, drives national defense strategies via computer simulations, and assists training efforts in biomedicine, physical fitness, anti-terrorism, and much more.

Released:
26-Jun-2018 12:00 PM EDT
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Education

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Article ID: 696655

Student work featured in Snoop Dogg tour

Wichita State University

When Michaela Marioni started her job at Shocker Studios, she never expected to get an opportunity to work on a video that would be seen by thousands.

Released:
27-Jun-2018 10:00 AM EDT
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Pop Culture

Article ID: 696300

WHO ‘gaming disorder’ classification opens door for treatment

Iowa State University

Released:
19-Jun-2018 11:05 AM EDT
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Social and Behavioral Sciences

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Article ID: 694214

Video Game Designer Says Medium Can Provide Outlet for Empathy, Dialogue and Increased Self-Awareness

DePaul University

Video games can be used for more than just entertainment, they can also help raise awareness for mental illness and diseases, said Doris C. Rusch, an associate professor of game design in DePaul University’s School of Design.

Released:
8-May-2018 1:30 PM EDT
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Social and Behavioral Sciences

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Article ID: 693859

Keep Calm and Carry On: VTCRI Scientists Make First Serotonin Measurements in Humans

Virginia Tech

Scientists at the Virginia Tech Carilion Research Institute have begun to unravel how serotonin acts, based on data collected in a first-of-its-kind experiment that utilized electrochemical probes implanted into the brain of awake human beings.

Released:
2-May-2018 8:05 AM EDT
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Article ID: 693818

Apps for Children Should Emphasize Parent and Child Choice, Researchers Say

University of Washington

Parents don’t need to fear their children playing with iPads and other devices, researchers say. Mindful play with an adult, combined with thoughtful design features, can prove beneficial to young developing minds. New research shows that thoughtfully designed content that intentionally supports parent-child interactions facilitated the same kind of play and development as analog toys.

Released:
1-May-2018 2:05 PM EDT
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Article ID: 693283

Gaming Research May Unlock Secrets of ‘Flow’

Missouri University of Science and Technology

As an undergraduate, Tejaswini Yelamanchili used to spend hours a day playing video games like Counter-Strike and Age of Empires. Time would speed by – hours seemed like minutes – as she focused on the process of gaming. Now a graduate student at Missouri S&T, she’s spending much of her time getting others into gaming as part of her research to better understand how the brain works when players are in the zone.

Released:
23-Apr-2018 12:05 PM EDT
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Social and Behavioral Sciences


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