Brain Has Enough 'Plasticity' for Amblyopia Treatment after Childhood, According to Prentice Lecture in Optometry and Vision ScienceNewswise — Philadelphia, Pa. (June 6, 2012) - Suppose someone told you that researchers had discovered that a major cause of vision loss is treatable, and that the most promising new treatment is—playing video games? It may sound far-fetched, but those are the conclusions of a special article, “Removing the Brakes on Plasticity in the Amblyopic Brain,” in the June issue of Optometry and Vision Science, official journal of the American Academy of Optometry. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health.

It's long been thought that after childhood, it's too late to treat "lazy eye" leading to permanent vision loss (amblyopia). But new research suggests that the visual cortex of the brain has enough "neural plasticity" to respond to treatment for amblyopia even in adulthood, according to the article by Dennis Michael Levi, OD, PhD, of UC Berkeley. What's more, initial studies suggest that specially designed video games may be effective in improving vision for adults or older children with amblyopia. For his work on neural plasticity in amblyopia, Dr Levi was named winner of the 2011 Charles F. Prentice Award.

How Do New Findings on "Neural Plasticity" in Adults…Amblyopia (“lazy eye”) is vision loss that occurs when one eye is weaker than the other—most often from strabismus, or "turned eye." Over time, the visual cortex ignores the information from the weaker eye. The main treatment is patching of the better eye, which makes the weaker eye work harder.

For almost a century, vision scientists and clinicians have thought that amblyopia can only be treated in young children, while the brain is still developing—up to about age nine. As a result, conventional treatments like patching have rarely been used in older children and adults.

"However, new clinical and experimental studies in both animals and humans provide evidence for neural plasticity beyond the critical period," according to Dr Levi. The research suggests that that the older brain is more adaptable, or "plastic," than previously thought. Although plasticity is lower after early childhood, there are ways of enhancing it.

One potentially useful approach is "perceptual learning"—basically, improving various aspects of sensory function through repeated practice. Dr Levi explains, "Practicing visual tasks can lead to dramatic and long-lasting improvements in performing them, ie, practice makes perfect!" Researchers have developed perceptual learning approaches in which patients perform challenging visual tasks using only their amblyopic (weaker) eye).

…Lead to Video Games as a Treatment Amblyopia?However, these perceptual learning tasks have some important drawbacks—they produce improvement only in specifically targeted visual tasks. Another problem is "the rather dull nature of the training"—the visual tasks are boring and monotonous, which makes people not want to spend much time doing them!

In collaboration with Daphne Bavelier, PhD, of the University of Rochester and Jessica Bayliss, PhD, of Rochester Institute of Technology, Dr Levi has been working on a new approach using video games for visual training. The goal is develop a new type of action game that will combine the fun and excitement of video games while targeting the visual skills needed to improve visual performance in the weaker eye. (A preview clip of the games under development can be viewed on YouTube: http://www.youtube.com/watch?v=71RML96XxCI.)

Initial clinical studies suggest that video games may improve several aspects of visual performance. In one recent study, this approach to perceptual learning led to recovery of three-dimensional stereo vision in adults with established amblyopia—even after decades without normal binocular vision. "These findings, [including] the results of new clinical trials, suggest that it might be time to reconsider our notions about neural plasticity in amblyopia," Dr. Levi concludes. He emphasizes that "careful controlled randomized clinical trials" will be needed to confirm the effectiveness of the new approaches.

"Our author's studies of perceptual learning, and particularly using active video game play, provide evidence for neural plasticity and accompanying treatment success in adults with amblyopia," comments Anthony Adams, OD, PhD, Editor-in-Chief of Optometry and Vision Science.

For his research work, Dr. Levi was named winner of the American Academy of Optometry's Charles F. Prentice Medal for 2011. Established in 1958, the Charles F. Prentice Medal is awarded annually to an outstanding scientist who has contributed significantly to the advancement of knowledge in the visual sciences.

To read the article “Removing the Brakes on plasticity in the Amblyopic Brain”, please visit http://journals.lww.com/optvissci/Fulltext/2012/06000/Prentice_Award_Lecture_2011___Removing_the_Brakes.4.aspx# # #

About Optometry and Vision ScienceOptometry and Vision Science, official journal of the American Academy of Optometry, is the most authoritative source for current developments in optometry, physiological optics, and vision science. This frequently cited monthly scientific journal has served primary eye care practitioners for more than 75 years, promoting vital interdisciplinary exchange among optometrists and vision scientists worldwide.

About the American Academy of OptometryFounded in 1922, the American Academy of Optometry is committed to promoting the art and science of vision care through lifelong learning. All members of the Academy are dedicated to the highest standards of optometric practice through clinical care, education or research.

About Lippincott Williams & Wilkins Lippincott Williams & Wilkins (LWW) is a leading international publisher of trusted content delivered in innovative ways to practitioners, professionals and students to learn new skills, stay current on their practice, and make important decisions to improve patient care and clinical outcomes. LWW is part of Wolters Kluwer Health, a leading global provider of information, business intelligence and point-of-care solutions for the healthcare industry. Wolters Kluwer Health is part of Wolters Kluwer, a market-leading global information services company with 2011 annual revenues of €3.4 billion ($4.7 billion).